Create a league with friends, pick your drivers each race weekend, and compete for the championship. Here's everything you need to know.
Invite your friends to a private league. The league admin chooses the scoring system, pick rules, and any extra features to customize the game.
Before each race, choose which drivers you think will score the most points. Picks lock before qualifying or the race starts, depending on your league settings.
Points accumulate across every race weekend. Track the leaderboard, watch your rivals, and crown a champion at the end of the season.
Every league chooses one scoring mode. Each one changes how points are awarded and creates a different strategic experience.
The classic. Your picked drivers earn the same points as real F1 scoring. Picking a race winner gets you 25 points, second place gets 18, and so on down to 1 point for tenth. Drivers who finish outside the top 10 earn nothing. An extra point is awarded for the fastest lap (if the driver finishes in the top 10).
Best for: Leagues that want the authentic F1 experience. Rewards picking front-runners but demands careful strategy with driver usage limits.
Uses the same F1 points table as Standard mode, but is designed to pair with the Overperformance Bonus feature. Position-based scoring shines when combined with bonus points for drivers who beat expectations — turning every midfield gamble into a potential jackpot.
Best for: Leagues that want to reward bold picks. Pair it with the Overperformance Bonus for a game where a Williams longshot can outscore a safe Verstappen pick.
Verstappen expected P1, finishes P1
25 + 0 = 25 pts
Williams driver expected P16, finishes P7
6 + (9 × 2) = 24 pts
The underdog nearly matches the champion!
Keep it simple. Every driver you pick who finishes in the top 10 earns a fixed number of points (default: 10). It doesn't matter whether they finish first or tenth — a point-scoring finish is a point-scoring finish.
Best for: Casual leagues and newcomers. Strategy shifts to picking drivers who will reliably finish in the points, making the midfield just as important as the front of the grid.
Points per pick are configurable by your league admin.
League admins can mix and match these features to create the perfect game for their group.
Each driver can only be picked a set number of times per season. For example, with a limit of 4, you can only pick Verstappen for 4 out of 24 races. This forces you to spread your picks across the grid and plan ahead — use up your favorites too early and you'll be scrambling later in the season.
Drivers earn bonus points when they finish higher than their expected position (based on qualifying). The bonus equals positions gained multiplied by a configurable multiplier. A driver expected P16 who finishes P7 gains 9 positions — at 2x that's 18 bonus points on top of their base score. No penalty for underperforming.
Pick a constructor (team) in addition to your drivers. A constructor pick earns the combined F1 points of both its drivers. Pick McLaren when Norris finishes P2 and Piastri finishes P5, and you earn 28 points from a single slot. Constructor picks are a separate slot and don't count against driver limits.
Each race, you get a fixed budget to spend on driver picks. Top drivers cost more, making it impossible to stack your lineup with all the frontrunners. Driver prices update each race based on qualifying, so a driver on pole will cost more than one starting from the back.
On sprint weekends, your league can choose to score the sprint race in addition to the main Grand Prix. When enabled, your driver picks earn points from both races, making sprint weekends double the excitement.
The ultimate survival challenge. Combined with driver usage limits, once you've used up all your picks for every available driver, you're eliminated from the league. Manage your driver pool carefully or risk being knocked out before the season ends. Last manager standing wins.
That depends on your league settings. The default is 2 drivers per race, but your league admin can set it anywhere from 1 to as many as they like. Check your league settings to see the current rules.
Picks lock either at the start of qualifying or at the start of the race, depending on your league configuration. Locking at qualifying means you pick before you know the starting grid, adding an extra layer of strategy.
A driver who does not finish (DNF), does not start (DNS), or is disqualified (DSQ) earns 0 points. That's the risk of picking a driver on an unreliable car — high reward if they finish, nothing if they don't.
Yes! You can change your picks as many times as you like before the deadline. Once picks lock, they're final for that race.
Absolutely. Each league has its own settings. You might play Standard scoring in one league and Flat scoring with Elimination Mode in another. You can be a member of multiple leagues at once.
Create your league, invite your friends, and see who really knows F1.
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